A lot of new features have been implemented like minor races building their own ships and defending themselves, a galaxy mini map and easily-scrollable map (left mouse button pressed down and then dragging around), anti-bribery measures, tons of tooltips showing ship strengths or enemy orbital batteries online when hovering over a system on map, unknown races displayed with a question mark symbol so you can no longer know in advance who's coming, unlimited tech levels and 2% bonus on production per tech level development.
The top bar has been made hideable so in order to save a game or open in-game chat tool, move your mouse to the upper left corner above the turn end button. Then it will pop up automatically.
To see an example of our new tooltips, here two small screenies out of the game (see here for more):
Coalition view of an early large Xibren fleet:

Rotharian view of an early large Vulmar fleet:

Installation and game control hints
- Installer is multilanguage, the language chosen there determines game language later-on.
- Moving mouse above turn end button to the upper left corner on the screen activates options menu bar where you can see save your game or open in-game chat.
- At first start, a bote.ini settings file is created. It will be either located at bote main folder or your documents and settings folder. If it is not created or nowhere to be found, set yourself write permissions for bote main folder. The ini allows to set difficulty levels (BABY, EASY, NORMAL, HARD and IMPOSSIBLE in capital letters) and several other options for map creation and music/sound.
- Scrolling on the map has been made easier. Instead of using scrollbars (which still can be enabled back again in bote.ini) you can now have your left mouse button pressed down and move the mouse around the map to have it scrolled quickly.
- Switching systems in buildmenu gets easier when you use your extra mouse buttons or cursor left and right.
- Ships are selected by clicking on the race symbol at the upper right corner of a sector on galaxy map. After that a list of available fleets in that sector are shown in the view below where you can give them orders or double-click on them to open up fleet menu to rearrange fleets and which ships should belong to which fleet. Transporters got their own transport menu when clicking on the order buttons at the bottom right. Somewhere there is a "Transport" order which allows to store troops and/or resources on the transporter.
- In order to simplify micromanagement with resources, there are resource routes available at System->Trade menu. You can lay a route for a specific resource to a destination system which can then access the storage of the source system for its buildings and structures to build.
- Also there are trade routes layable to another race's system once you have a trade treaty with them. It's located in the same menu. Trade routes are all important to convince minor races to join you since they increase diplomatic popularity gradually over time without you having to pay credits for that, quite the contrary even, with you earning credits by it
. - Later-on with advancing tech levels, there are so-called resource distributors and allocators which allow all systems to access storage of the one system where the distributor is located in. A very powerful yet not un-dangerous means to satisfy resource needs on all your planets.
Change Log V0.70 -> V0.71 (Alpha 5.1)
- project set to VS2008 standard
- complete ToolTip-architecture implemented
- tooltips at various locations in program manifested
- tooltip delay in ini file modifiable
- minors build their own ships
- new symbols for all minors with ships
- scrollbars in galaxy view disabled by default
- new ini commands (turn scrollbar on/off, star and minor system density on galaxy map)
- scrolling with pressed-down left mouse-button and dragging implemented
- tech level increasings in bio-, energy- and construction tech yields a 2% bonus on corresponding production value
- systems with resource allocators are labelled with a * before the resource in system overview
- further tech levels implemented (plus future techs)
- bribe resistance implemented
- a lot of new tooltips implemented at various locations in-game
- ships of unknown races are labelled with a question mark everywhere they show up
- trade routes generate at least 1 credits (before ZERO credits were possible)
- smaller performance optimizations
- multi-button mouse extra buttons for switching systems
- right click resets system, duration and resource button in diplomacy offer menu
- maneuvrability now internally up to 9 (phenomenal)
- some new structure and ship graphics
- some balancing changes at building and ships stats
- (near-)all bugs reported in Alpha5 v0.7 fixed
- crashes at turn shift by wild mouse clicking should now be fixed (respectively less often occuring)
- copyright information updated to the year 2010







