And it appears to be moving along well in fact. I'm a stategy gamer, play alot of civ, total war and such. I have experience modding those games, so if I get time and you need help with light coding(I can in theory do C+ and the like but I'd be spending alot of time researching commands) I could do a little here and there to move it along.Anyhow, now that the introduction is out of the way, I have a couple of small feature ideas to that would add to the game emersion, don't know if they've been mentioned before but here it goes:
Population: In the original game BOTF if you were the federation and you colonized a world it would be a human colony, I propose that colony ships be included a variable to determine their occupants race(or races if you are really ambitious) thus a ship sent off from Romulus would be romulan, a ship sent off from Bolia would be bolian and a ship from earth would be human. The new colony would be filled with said race.
Now if really ambitious you could then include a table that outlined the specific racial makup of the colonies and worlds, changing from events(Al-aurian refugees given some land, or what's left of a race after the borg annialates their system could come with a refugee ship asking for sanctuary), from standard immigration within the empire(Humans making homes on Andor, or vice versa), aswell as from conquest(Klingons moving into conquered territory, or whatnot.
This could also be included in Troops transports and soldiers or even ships and their crew. Depending on the level of emersion you wish to create. The Different races could have different strengths and weakness or different traits.
For instance Klingon soldiers are strong and have extremely high morale, but if they start recruiting Bynars into their army, that division is going to be pretty weak. Also based on weather or not that division is consscripted, volunteer or professional would determine stats and morale.
A conquered people could eventually come to see themselves as part of that empire after a long time based on how they've been treated or different improvements made to their world, also a willing entry into an empire say the Chalnoth decide to join the Klingons empire and their way of life
would then be loyal and have full stats, limited based on their abilities. This could also carry over to the Romulans via the Romulan and Remen races, different stats for the different troops.
My next point carries into my next idea, having different races react to different government structures.
So....
Governments: Each race could be set up having their own govenrment system, if conquered they would be under a government system based on the one of the conquererors, IE: The human colony of alpha centuari was created by humans, they have a Parliamentary democracy, if gives them bonuses to research and economics structures but decreases order and industrial structures. since they are humans the like Democracy so they have a huge happiness bonus because their prefered government is in charge.
However they just got conquered by the Klingons who have instituted a Military Occupational Government, under a junta style. This has a penalty on research and economic structures but a bonus on industrial and order structures but since the inhabitants are human, they HATE this type of government so they have a huge decrease in happiness. Thus requiring the Klingons to have to make sure the colony is pacified.
Races who are willingly incorporated into another system could treated differently. For instance, The federation could allow the native government to stay in place while they elect a representative for the greater empires Federation Counsel. Thus those races would be happy having their natural
leadership structures in place at a local level.
What say you?








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Please find a place to hind that in the game.




